for whatever reason, getting the editor to see my device (Pixel 2) on the Unity Remote app is a bit clumsy, at best. i’m not really too sure how i even got it to work. in fact, when i tried to adjust something in the game today and retest it, i couldn’t make it happen.

well, there was quite a lag in playing the game anyway and that distinct drop in quality i mentioned the other day… but at least they were confirmed to work. so, why not try a proper build and test the actual performance of the game?

after watching a five minute YouTube video, i setup the build and had it running on my phone in less than a half hour, heck maybe even twenty minutes.

i have to say, for all the trouble i had getting it to even work, i can’t say Unity Remote was worth the effort. i would imagine as a project grows, so would the time taken to compile a build. however, considering the lag and drop in quality from streaming the game, not to mention how finicky it was even pulling the process off, unless a project is particularly large i would recommend to everyone thay they test their game from a proper build rather than give in to the allure of the quick fix proposed by Unity Remote.