note to self

swapped scripting backend

what a rough day i remember it being tricky to go back and forth between scripting backend types (mono, IL2CPP) and needing the internet to do so, but I don’t recall having so many problems!

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painting giant beam particle textures

spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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lengthy lapse

haven’t been able to force myself to work on the game for quite some time, have been on a sort of hiatus added changes to correct the energy ability items/shield ability bug, as well as fixed the energy meter spending and shield ability consumption added reset trigger parameter to player animator controller to facilitate the above basically, the animator Rebind function was resetting the animator parameters too, which i use for the shield ability.

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uv tip

omg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders

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