vertex color in maya
started retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.
Morestarted retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.
Moreended up swapping to Maya halfway through retopologizing this model. sections started to get really close together, even having tried to eliminate such areas in the modeling stage i feel as though i have discovered this before, but the new Maya modeling toolkit is actually better than using TopoGun.
Morefinished up the high resolution model sculpting and vertex colouring in zBrush, got the model decimated and have started laying out the final topology in topogun had some strange issues merging subtools in z… ended up reloading a save to find a piece disappearing and reappearing, sort of flickering as the camera would rotate.
Morestill need to get the count down a bit and lay out the UVs in Maya, then texture and a tiny bit of rigging
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