ui

difficulty level reckoning

after a bit of first hand experience during my time away from the project with difficulty level, I have decided that a traditional system is indeed needed for my own game.

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the headless woman & the skip button

it had been awhile since I modeled a human from scratch, so I started one to use as the final boss; shake things up a bit from the machines. progress is going smoothly, mainly because my references seem to be well crafted added a skip button for the dialogue, in case people like to die quickly and numerously.

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slider & input field link script

worked on a sunday that was probably a mistake feel okay anyway, i like the script i wrote after posting it here, it looks like the entire for loop is unnecessary, after adding in the ValueChanged function maybe i should just keep it as a sort of insurance policy?

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shop system buy interface

got the UI for the shop system’s buy function pretty much locked down, anchors work for stretching screen width and everything. still need to do the sell portion and write all the functionality, of course; but i feel more confident about it now overall for some reason getting to the point i am now, confounded me for two entire days last week and worried me all weekend.

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