again?
difficulty setting and play time integration
i can’t believe it’s been over a year since my last post. once again, i have been working on the project here and there when time permits, but full scale development had taken a back seat to life events.
More =======reintroduced the coding for difficulty setting and programmed a play time clock, so that I can finally see how long the gameplay itself is added the ticker to the menu and save file displays, although doing so required rebuilding a bit of the player’s prefab and animator graph.
More >>>>>>> 40b3e663387fed20008583eee2c3988dcebd7c80