Development Log

I hear people call them blogs nowadays.

First Official Release

Dextrora is officially live! Version 1.0 delivers the foundation of the adventure, with many more updates planned. Support the game early by purchasing today, and secure your front-row seat for future expansions.

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anti-anxiety export advice

i recently had to start using Maya’s Game Exporter for some reason my old workflow seemed to produce inconsistent results when working on the final boss previously, using the Send To Unity command seemed to work perfectly however, something changed and had me pulling my hair out foolishly, i neglected to document rectifying the issue, which has led to several instances of pattern balding, all while trying desperately to retrace my steps let this entry serve to alleviate further distress

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brink of abandonment

long time, no update again and again and again over a year even, wow well, that is no longer the case actually, there have some smaller updates, i’ve just been too preoccupied to document them

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ah ha?

been a month or so since anything has actually been updated on the project, unfortunately it has once again taken a back seat to more pressing concerns. there were a few noteworthy undocumented moments from the month prior, however it turns out, i was sort of going in the wrong direction for quite some time, in the way i was handling transparency and transmission.

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