design

difficulty setting and play time integration

reintroduced the coding for difficulty setting and programmed a play time clock, so that I can finally see how long the gameplay itself is added the ticker to the menu and save file displays, although doing so required rebuilding a bit of the player’s prefab and animator graph.

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mildly winning

so, i didn’t do anything today, but the rest of the week has been most productive! i’m talking big bugs with single lines; it feels like the home stretch, but honestly it looks halfway there.

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second section of first star world prototype

laid out spawn textures will probably need to refine ha, this is a haiku

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