zbrush

feeling lousy

two or three days of depression, so I’m working on a holiday. at least it is my least favorite one, maybe second to new year’s, i suppose didn’t really do much.

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vertex color in maya

started retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.

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boss ship 3 vertex color complete

starting the week out well, productivity apps seem to be helping me be aware of and provide accountability for my time. had to do a tiny bit of sculpting to reshape a few parts, i thought i was done with it at least twice, but kept finding details i missed.

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holy wasted week Batman!

finished laying out the base colors for boss ship 3 in zbrush, still need to paint the decals and decimate also think the weapon effect system is working, managed to figure out a way to set the default effect when unequipping a weapon altogether, which of course wasn’t as difficult of a problem as it seemed to be, once i had written the code supposed to test the stage progression system a bit this weekend, maybe i should add in a third type first… it is good to be feeling motivated again!

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