anti-anxiety export advice
difficulty setting and play time integration
i recently had to start using Maya’s Game Exporter for some reason my old workflow seemed to produce inconsistent results when working on the final boss previously, using the Send To Unity command seemed to work perfectly however, something changed and had me pulling my hair out foolishly, i neglected to document rectifying the issue, which has led to several instances of pattern balding, all while trying desperately to retrace my steps let this entry serve to alleviate further distress
More =======reintroduced the coding for difficulty setting and programmed a play time clock, so that I can finally see how long the gameplay itself is added the ticker to the menu and save file displays, although doing so required rebuilding a bit of the player’s prefab and animator graph.
More >>>>>>> 40b3e663387fed20008583eee2c3988dcebd7c80