unity

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anti-anxiety export advice

difficulty setting and play time integration

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i recently had to start using Maya’s Game Exporter for some reason my old workflow seemed to produce inconsistent results when working on the final boss previously, using the Send To Unity command seemed to work perfectly however, something changed and had me pulling my hair out foolishly, i neglected to document rectifying the issue, which has led to several instances of pattern balding, all while trying desperately to retrace my steps let this entry serve to alleviate further distress

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reintroduced the coding for difficulty setting and programmed a play time clock, so that I can finally see how long the gameplay itself is added the ticker to the menu and save file displays, although doing so required rebuilding a bit of the player’s prefab and animator graph.

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memories

depressive boon?

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had a profound remembrance today, doing what i had previously thought a mundane task and tried to think positively about during the last log. i suppose i regarded it as a trivial, time consuming thing with no potential of any intellectual benefit however, rendering out these item icons and many times re-rendering them, i remembered a very important factoid from college.

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was feeling the typical Sunday Sadness, so I fired up the PC to try and catch up on some of the work from last week I was planning on redoing this week.

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again?

wasted week

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i can’t believe it’s been over a year since my last post. once again, i have been working on the project here and there when time permits, but full scale development had taken a back seat to life events.

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something I did broke the save system, not really sure what exactly, so I’ve backed everything up as it was broken and am restoring last week’s backup, which seems to work.

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long time, no update

difficulty level reckoning

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that is not to say there has not been progress. unfortunately development has taken a bit of a back seat to life circumstances, but is starting to get back on track.

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after a bit of first hand experience during my time away from the project with difficulty level, I have decided that a traditional system is indeed needed for my own game.

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