photoshop

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memories

slowly regaining momentum

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had a profound remembrance today, doing what i had previously thought a mundane task and tried to think positively about during the last log. i suppose i regarded it as a trivial, time consuming thing with no potential of any intellectual benefit however, rendering out these item icons and many times re-rendering them, i remembered a very important factoid from college.

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it is beginning to happen though added a data privacy button for opting out and lighting effects for the desert world

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slowly regaining momentum

feeling lousy

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it is beginning to happen though added a data privacy button for opting out and lighting effects for the desert world

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two or three days of depression, so I’m working on a holiday. at least it is my least favorite one, maybe second to new year’s, i suppose didn’t really do much.

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feeling lousy

painting giant beam particle textures

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two or three days of depression, so I’m working on a holiday. at least it is my least favorite one, maybe second to new year’s, i suppose didn’t really do much.

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spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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painting giant beam particle textures

la, la, bumba

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spent the whole week painting textures and creating shaders for the big attack for the primary attack of the second boss. had some issues with photoshop’s recognition of my wacom tablets pressure sensitivity, it was weird and I could have swore it was working.

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i changed like a million things to fix a hundred… if that isn’t a saying, quote me. idk what to even test anymore december I am supposed to add all these people… the weapon change system seems good… recent adjustments to equipment strength seems appropriate… i need to figure out the relic/accessories, the ability system… what am I missing?

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