took longer than i would have expected to generate the user interface sprites for the movement controller in my game, but it is done and it works well.

i rendered it from 3D in Maya to make it look nice and consequently had to learn some of the new nodes the Arnold renderer uses. having a strictly Mental Ray background, the process was a bit more time consuming than i would have liked.

even something that used to be simple, like changing the camera background color to white, now requires the creation of extra nodes. namely the Arnold sky dome light and shadow matte shader. i will probably have to do a bit more brushing up if i ever get to compositing things. i wonder if a new node replaces the old surface shader?

to hook it up and get it working, i modified a prefab included in the cross platform input section of the free standard assets pack on the Unity store.

i’ve also been reading up on some uGUI stuff along the way so i can tackle making a menu system soon.