spent some time learning the Unity particle system Shuriken… its really not THAT much different from what i was used to from Unreal Engine 3 in college. i created the player and enemy engine fx.
starting to have some doubts about Unity and wonder if I shouldn’t have got a copy of UE4 instead… i guess the facts are, that I already know some c# and Unity is free until I earn 100k/yr.
idk why i’m having second thoughts… it sure has been nice to return to familiarity with Maya and zBrush, maybe it would feel good to go back to Unreal?
there were some features i took for granted included in the last generation of Unreal, that Unity is just now getting around to implementing, such as the Shader Graph.