got the health system working, i think… or implemented on one enemy at least. really happy about getting it going in one day. there are some really good examples of this online and some really bad ones too, much like everything on the internet i suppose.

even the really good examples, such as a full on tutorial, usually need at least a moderate amount of adaptation to be implemented into an already existing framework for a game. the trick seems to be in said implementation. the simplest methods seem like obvious choices at the time, but can create problems later.

so once again, i feel like i have hodgepodged together some garbage code from various sources and hacked it together into a fashion that somehow works… and for now, i guess that’s enough. i’ll worry about optimization when performance becomes an issue.