got the seams out of the terrain, just decided ’eff it and painted them out in Photoshop. what was weird was I still had some kinda seam between the tiles, but a bit of overlap where the tile repeats took care of the job.

the leveling system took two days, granted it still needs some polish… and the levels are purely cosmetic at the moment as well, hahaha. still, felt like a productive day. I guess I expected it to take longer to implement.

made some changes to arcade mode too. removed the score display, as that is essentially what the experience points and levels are and double purposed the value between the two parameters or attributes or whatever.