so i decided it was time for dialogue in my the game. seeing as how ive been coding everything from the ground up, i naturally looked toward this approach again. a bit of explanation is probably in order here.

all the code is adapted to my needs, but the basis for it is typically not my own. however i wish to get to the that level someday, where i can just write my own from scratch, so i try to avoid using other people’s scripts. even if i follow a tutorial or lesson, i feel that building the system from the ground up helps me to understand the process and hopefully recreate it through my own devices someday, even if it wasn’t made from “scratch”, technically.

at first, i found RPGTalk and thought it sounded perfect, and i mean, it is; but i didnt code it. i went as far as downloading and testing it out, but i didn’t look at the source code. i figured extending it would be difficult having no idea where to begin.

i debated this a long time, in fact, Unity itself was not written by me and i have no qualms using their API. even my mother presented me with a helpful cake mix analogy. i also looked at the information available online, specifically at how thorough these lessons were.

after much thought about how to go about creating the dialogue for the game, ive decided to program my own, rather than use an asset from the asset store. RPGTalk has numerous benefits, laregly due to the fact that this game isn’t going to be particularly dialogue heavy and i do have the desire to learn how to code a system like this myself. i decided to use the plugin when i create my first rpg, which my current project is a means to that end.

on a side note, i also picked up ScreenToGIF and can already see how it is going to be instrumental im documenting my progress.