been struggling… all week, really trying to get the procedurally generated map to load without the huge hiccup i am currently experiencing almost 20k milliseconds of hiccup, to give a better idea of magnitude here currently doing builds and trying to get more friendly with the profiler. not sure if it’s helping. eventually sort of stumbled on something that may end up helping. this is what i get for not learning more about the problem before trying to debug. anyway, it seems like it isn’t really the generation of the mesh… i mean, it is, but somehow i discovered i don’t really need to generate it at runtime, the real problem i am having is that the texture isn’t being saved. it occurs to me now that if i were able to generate the mesh at runtime, i’d probably save some application size, but that is an optimisation for another time… i’ll be happy if i get this working properly. overall, it seems like an easier problem to tackle. i just need to save the mesh’s procedural texture to some sort of asset and apply it back to the mesh instead of calling the function to generate the planet.