more structural changes and minor fixes began the final implementations of the data saving system refactored the player’s level system a bit so the design makes more sense and will be more workable in the future it is now directly accessible from the player script, as opposed to being handled by the game controller. resisted my urges to make a singleton player instance, just in case multiplayer ever happens (hah) also finished the persistent camera controller, seems to work nicely. i was feeling proud of it and took this screenshot to share… then i looked at the last code snippet screen i posted and began to think less. it may not be the most optimised or cleanest code i have written, but i can tell i am applying patterns i’ve learned in my studies and the proof that the knowledge is sinking in is exciting