been pretty chaotic lately managed to get the level system growth curve implementation going… only the experience is working currently, but the stats should be much the same i’m not sure if the data structure I was working on for saving level progress is going to work… I should probably look into serializing the scriptable object itself instead of copying the relevant info into a class specifically for saving restarting the level picks up from the correct iteration now and the quit button has a map and gameplay context. I still need to figure a clever way to revisit the star field stages from map… maybe a marker between the planets, I don’t know on a side note, I found an open source script for inline editing of scriptable objects in the inspector and expect it will increase my productivity quite a bit