a world map is a map of the world, so i guess i’ve been working on the worlds map… a map of the worlds, heh i have been worrying about it quit a bit and luckily it looks like once again Unity has some magic up its sleeve. just a couple features i haven’t really had time to dig into yet, namely Cinemachine and timeline interpolating between virtual cameras is awesome. i decided on extending the existing stage select controller i had so it could be used with multiple instances of planets. i rigged it up to support different sized planets too, because it seemed more modular than basing everything of a unit of 1. this allows me to essentially use the same code for controlling the camera aiming and rotation, while blending on the fly between each of these virtual cams with Cinemachine all i really need is a way to trigger the proper timeline animation when swapping focus between the planets, which should be simple enough. at the moment i am scrubbing through manually and clicking UI buttons to change views, simulating the selection of levels. with this i am confident i can implement exactly what i was looking to do. it looks a lot better than i could have hoped and cinemachine and timeline will likely change my workflow moving forward quite a bit. overall, i am very pleased