got the ship into zBrush and have started remeshing the pieces i need to sculpt/paint on; the sound of looming thunder has thwarted my progress once more, for now. i can definitely feel my years of experience paying off with zBrush. it seems like things that used to confuse me, suddenly make sense and i find myself using functions that have been there the whole time, i just didn’t know what they were for. part of me blames my education, they really didn’t cover a lot of the basic functionality of zBursh. they just kinda said, “hey, replicate this process we know works to pass the class”. there was no real teaching on why or how the basic stuff works, the different reasons you may use any given feature or function. in retrospect, they should have taught from a textbook. zRemesher is incredibly helpful and has helped me understand the entire projection process in zBrush a little better overall. i can remember waiting 20-30 minutes in college for a 4M poly mesh to project, never thinking to step through the subdivisions, projecting at each level. this time around, i was utilizing the booleans features which i believe were added after my formal learning of the application. live boolean in zBrush saved me a lot of time trying to figure out a way to model a certain detail of this particular ship as a subD in Maya. after the remeshing, i will sculpt where necessary and use polypaint to export as OBJ with vertex color.