i am writing this the morning of the fourth day actually, topology always takes more time than i plan for. i managed to get the model itself done, but it is still lacking UVWs the plan for today is just to get them done, maybe i will make it as far as to bring the model into substance painter to bake the base maps and check for projection errors. it is definitely due for an updated progress photo, but i hate the way they look when they are in the midst of production… maybe i’ll take one of the final result from topogun and a second after the UV layout and final optimization in Maya, just for documentation and triangle count purposes