entered another phase of indecision shop system seems to work, although it still needs UI animation the gameplay itself also needs balancing; to address this i have begun leaning on my favorite pillar of design philosophy, research! normally it is the boring part of content creation, but when it comes to the actual mechanics of the gameplay, it means to PLAY GAMES! most importantly, play THE game, or test whatever sollution you’re working on, but that alone is not enough you have to play the games you draw inspiration from and see exactly how those examples solve any particular dilemma you’re currently encountering. in my case, it is striking a balance early on in the game between difficulty and fun i am not saying i am taking a break to play the entire breath of fire franchise, but rather have selected key games and am sort of going through their openings, round-robin style in succession. i try to make notes and implement a few quick ideas, then rebuild and test the whole thing out again from the start