you’d think this sort if thing would be more obvious from a design standpoint, but it’s the kind of thing you need to learn first hand or have previous experience, i guess anyway, after questioning the entire health orb mechanic now that healing inventory items work, i came to the conclusion the drop conditions should just be adjusted. the ItemDrops script now has a conditional attribute for each DroppedItem to allow the drop to be based on the player’s health. i just grab the reference in start but could change to the enable method if i have issues long story short, health orbs only drop when the player has a certain health threshold. the current value is set at 50 and seems to be decently balanced. will see how it holds up when i throw the health tanks into the mix