the level complete screen now displays loot obtained during the level, it seems to work. the list of lootObtained is in the Playercontroller class and it gets reset in both the Save/ResetStageGrowth methods. for some reason the .Clear() works great on that list, but i also needed to use an additional two Lists in the LevelCompleteController for sorting to do this, i used my first LINQ expression and also tried to learn a bit about when/why queries are used while i was at it. i’m not certain i really need this many (three) lists, but it seems to work. for whatever reason, .Clear() didn’t want to work before setting up the LootList from the LevelCompleteController, instead allocating a new list in OnEnable did the trick bonus points still available to make the items fade in in tandem as the list auto scrolls when exceeding a certain length someday… 3.0? hahah, all in due time time is overdue