two steps forward and three steps back. seems like every time i fix something, i break it later. why must this be? more problems unequipping things… at least i finally replicated the issue; it will only occur on the first stage. thought it was a stat bonus problem for awhile due to just having made corrections in regard to an issue in that atea many other small additions include finally adjusting the health orb shader to show more depth, slightly changed posistion of menu button disable call to prevent calling menu at stage completion and added an animated button for queuing the next dialogue productive? or wash? ::shrug::