actually opened up zbrush this week and got the model imported, the project started. also, started work on the weapon effect system was harder than expected to get a prototype working. i thought it would be better to not clutter the player hierarchy with gameobjects for every weapon’s particle system, considering a chargeable weapon uses 5, but in the end that approach proved to be the only viable one. swapping out particle systems seemed to be a non-starter. live and learn… or so they say