finished texturing the third boss ship model in substance painter and exported the textures. still need to setup the shaders and do the final FBX export from Maya i can’t decide if i want to continue to do the attack animations in Unity, or go a bit ahead and learn the animation and rigging pipeline, so i would already have it under my belt when i go to animate a humanoid character or anything else with a complex rig hierarchy i’d obviously want to animate in Maya hmm, indeed