what feels like an endless endeavour is slowly grinding along. better late than never, at least that’s what they say. finally published the second demo to the Google Play app store for internal testing phase 2. it contains everything up to and including the second boss, but it isn’t exactly able to be beaten. the attack patterns need to be adjusted and added to, but the bare bones of the fight and the big attack are in there. sadly, i did so in a bit of a rush, just as a precaution. the following may sound silly, but better safe than sorry; second better the app store had notified me that my account had been marked inactive and outlined criteria to prevent cancellation. so, after taking the necessary actions, there was still a red alert when I would log into the Play console. although i believed i had met the required amount of the criteria, i thought it best to cover all my bases and meet ALL of it for good measure, as opposed to the minimum to do this, I regrettably uploaded the build without an opportunity to bug test or add support for the maximum number of devices. for whatever reason, I still get a 64-bit code warning if I build an android app bundle with all the available architectures checked. I suspect an update to unity would rectify the problem, but didn’t really have time or enough mobile data to use for BOTH uploading the build AND downloading a new version, android build support and updating all the optional packages I use (been too busy to shop for a wireless card for my PC or run a CAT cable to my room, so still stuck on hotspot data which is 2.5 gigs per, at the moment). so, as a quick remedy I built without ARMv7 and x86 support. the release itself is already quite behind schedule, having been originally set for December of last year, but at least it is live now and i complied before the deadline regardless of my tardiness, I decided to award myself with a bit of time to regroup while I test the build. during this time I plan to update my website and conduct research. after which point no major bugs are found, I will add a few most testers to the list I have found and resume development