topogun

deja poo

almost finished the final low resolution model within the year, tired of clicking. gonna look back and see what i was working on a year ago, exactly. hopefully doesn’t make me too sad, hahah

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progresso?

finished the hummingbirds course. also completed the decimation/export process from zBrush and got the low-res model going. managed to use some of the old topology from spaceShip 5, so have a decent start not sure why i feel like i didn’t do anything, that sounds productive doesn’t it?

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retopologizing day 3

i am writing this the morning of the fourth day actually, topology always takes more time than i plan for. i managed to get the model itself done, but it is still lacking UVWs the plan for today is just to get them done, maybe i will make it as far as to bring the model into substance painter to bake the base maps and check for projection errors.

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retopologizing day 2

currently stopped again from thunder, model approximately 2/3 done. i wonder how much concern is warranted and how much is paranoia in regard to lightning frying electronics i keep reminding myself to just get the mesh out as quickly as possible and that i will still optimize it in maya before laying out the UVW, but it is hard to altogether keep myself from considering topology.

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