that is not to say there has not been progress. unfortunately development has taken a bit of a back seat to life circumstances, but is starting to get back on track. much of recent time has been spend finalizing the final boss model and working out unity’s animation pipeline. only a few days tinkering and i got the hang of it, for the most part. did some actual editor work for the first time since december of last year and set up the third planet. have placeholders for everything now and am ensuring the connections between all the worlds flow properly. still so much left to do, but i’m on top of it