i recently had to start using Maya’s Game Exporter for some reason my old workflow seemed to produce inconsistent results when working on the final boss previously, using the Send To Unity command seemed to work perfectly however, something changed and had me pulling my hair out foolishly, i neglected to document rectifying the issue, which has led to several instances of pattern balding, all while trying desperately to retrace my steps let this entry serve to alleviate further distress

dear absentminded future-self, please do calm your silly ass down you only need to select the top node of the model and the rig then use the Game Exporter to export animations as a single file they are finicky about showing up in Unity, you may have to manually add them (this can be checked with the bottom panel, there should be new animation tracks under a drop-down menu) that’s it make sure you aren’t exporting controls or effectors and that the proper root joint is selected

no avatar for the animations

carry on, sir