i can’t believe it’s been over a year since my last post. once again, i have been working on the project here and there when time permits, but full scale development had taken a back seat to life events. the good news is, the project is not dead! i completed a chain lightning type weapon which covers four of the six planned weapons and have been creating the item icons in maya. finally settled on a sensible color scheme distribution between the guns. other notable changes include editing the particle shaders for proper alpha blending… some of them had black squares and i had to make all the black pixels transparent to fix, as well i’ve refined the particle colors for the weapon effects. still need to test the game all the way through to the third planet and make sure the flow works, which is what my last post over a year ago said I was doing! it is so difficult to force myself to test at this point