Development Log

I hear people call them blogs nowadays.

almost

lots of headway, the time for release draws nearer. stupid things tripping me up lately, but i guess it’s all part of the process. today for example, i learned trigger events will still register for disabled colliders and even if the whole gameObject is disabled.

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what reginald meant

idk if the new regiment is increasing or decreasing my productivity. i am still getting things checked off, but it is difficult to gauge whether or not it is an improvement honestly, i’m not even sure i’ve followed it at all this week; but it is good to still have a general idea of the direction i should be moving

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operation: octo-squid

i made a new regiment and tried to schedule my time for the day, taking into account my new goals i’m basically breaking the day into two sections, one for study and one for self-learning.

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two weeks off

today was first day I’ve tried working on the game in a few weeks. kinda felt good, but I tried to keep it simple for the first day back at.it. still working on the first boss’ attack pattern.

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