Development Log

I hear people call them blogs nowadays.

retopologizing day 1

didn’t have a ton of time to work today, about a third of the way through the model spent yesterday decimating everything and exporting different detail levels from zBrush

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shrimp on shrimp action

with the majority of yesterday lost to thunder and a surprise visitor, it was somewhat annoying to have another thunderous day in south Florida. i ended up back on track rather than ahead of schedule.

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the latest in shrimp tech

still a few more details to sculpt before painting the vertex color tomorrow and decimating for export. should be able to get it done and start retopolgising Friday, putting me about a day ahead of my schedule… still don’t see having it done quicker than my normal two weeks, but meh

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seemingly on track

got the ship into zBrush and have started remeshing the pieces i need to sculpt/paint on; the sound of looming thunder has thwarted my progress once more, for now. i can definitely feel my years of experience paying off with zBrush.

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