little bit of saturday work
i guess it was bugging the crap out of me, no pun intended, so i ended up fixing the inventory issue i was having in build turns out, for whatever reason the old saveData was invalid.
Morei guess it was bugging the crap out of me, no pun intended, so i ended up fixing the inventory issue i was having in build turns out, for whatever reason the old saveData was invalid.
Morei guess the shop is now in alpha stage, ready for testing. it still needs animation, but that will come with beta. buying and selling seem to work had problems serializing a list of item class, then i realised that its normal, i guess?
Moresaturday work have i tried to work on a saturday before and not found success? feels familiar, but i suppose failure in general should… it’s okay, i am not insane yet; but i am getting there.
Moreworked on a sunday that was probably a mistake feel okay anyway, i like the script i wrote after posting it here, it looks like the entire for loop is unnecessary, after adding in the ValueChanged function maybe i should just keep it as a sort of insurance policy?
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