c-sharp

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many changes, most recent: item ability functional

la, la, bumba

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it actually seems to work… at first test… i just can’t use old save data. idk how imma add shit and not break the save data signature… i didn’t even change it, but old files load funny.

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i changed like a million things to fix a hundred… if that isn’t a saying, quote me. idk what to even test anymore december I am supposed to add all these people… the weapon change system seems good… recent adjustments to equipment strength seems appropriate… i need to figure out the relic/accessories, the ability system… what am I missing?

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la, la, bumba

holy wasted week Batman!

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i changed like a million things to fix a hundred… if that isn’t a saying, quote me. idk what to even test anymore december I am supposed to add all these people… the weapon change system seems good… recent adjustments to equipment strength seems appropriate… i need to figure out the relic/accessories, the ability system… what am I missing?

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finished laying out the base colors for boss ship 3 in zbrush, still need to paint the decals and decimate also think the weapon effect system is working, managed to figure out a way to set the default effect when unequipping a weapon altogether, which of course wasn’t as difficult of a problem as it seemed to be, once i had written the code supposed to test the stage progression system a bit this weekend, maybe i should add in a third type first… it is good to be feeling motivated again!

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holy wasted week Batman!

groovy

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finished laying out the base colors for boss ship 3 in zbrush, still need to paint the decals and decimate also think the weapon effect system is working, managed to figure out a way to set the default effect when unequipping a weapon altogether, which of course wasn’t as difficult of a problem as it seemed to be, once i had written the code supposed to test the stage progression system a bit this weekend, maybe i should add in a third type first… it is good to be feeling motivated again!

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actually opened up zbrush this week and got the model imported, the project started. also, started work on the weapon effect system was harder than expected to get a prototype working.

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groovy

cusp versus edge: fight!

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actually opened up zbrush this week and got the model imported, the project started. also, started work on the weapon effect system was harder than expected to get a prototype working.

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life is so difficult to navigate lately… this is coming from someone who doesn’t go anywhere or do anything except live his pursuit i am either on the cusp of something brilliant, some huge revelation or new threshold of understanding; or at the edge of some immeasurable disaster, a great unravelling of everything i have known or built and perhaps disillusion of everything that may ever come to be it is tough to say, maybe I don’t wanna label it, or speak the thought into existence progress is coming along well on the seventh spaceship.

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