Development Log

I hear people call them blogs nowadays.

difficulty level reckoning

after a bit of first hand experience during my time away from the project with difficulty level, I have decided that a traditional system is indeed needed for my own game.

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the headless woman & the skip button

it had been awhile since I modeled a human from scratch, so I started one to use as the final boss; shake things up a bit from the machines. progress is going smoothly, mainly because my references seem to be well crafted added a skip button for the dialogue, in case people like to die quickly and numerously.

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slowly regaining momentum

it is beginning to happen though added a data privacy button for opting out and lighting effects for the desert world

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feeling lousy

two or three days of depression, so I’m working on a holiday. at least it is my least favorite one, maybe second to new year’s, i suppose didn’t really do much.

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