Development Log

I hear people call them blogs nowadays.

long time, no update

that is not to say there has not been progress. unfortunately development has taken a bit of a back seat to life circumstances, but is starting to get back on track.

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difficulty setting and play time integration

reintroduced the coding for difficulty setting and programmed a play time clock, so that I can finally see how long the gameplay itself is added the ticker to the menu and save file displays, although doing so required rebuilding a bit of the player’s prefab and animator graph.

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impatient persistence

ended up restoring the project so it will be ready to go on monday

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depressive boon?

was feeling the typical Sunday Sadness, so I fired up the PC to try and catch up on some of the work from last week I was planning on redoing this week.

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