long time, no update
that is not to say there has not been progress. unfortunately development has taken a bit of a back seat to life circumstances, but is starting to get back on track.
MoreI hear people call them blogs nowadays.
that is not to say there has not been progress. unfortunately development has taken a bit of a back seat to life circumstances, but is starting to get back on track.
Morereintroduced the coding for difficulty setting and programmed a play time clock, so that I can finally see how long the gameplay itself is added the ticker to the menu and save file displays, although doing so required rebuilding a bit of the player’s prefab and animator graph.
Morewas feeling the typical Sunday Sadness, so I fired up the PC to try and catch up on some of the work from last week I was planning on redoing this week.
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