Development Log

I hear people call them blogs nowadays.

second section of first star world prototype

laid out spawn textures will probably need to refine ha, this is a haiku

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spaceship 07 in game

another unproductive feeling week. how long did this damn model even take? has it been forever? it feels like it need to test the game and pivot back to programming next week.

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spaceship 07 final low resolution model

ended up swapping to Maya halfway through retopologizing this model. sections started to get really close together, even having tried to eliminate such areas in the modeling stage i feel as though i have discovered this before, but the new Maya modeling toolkit is actually better than using TopoGun.

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spaceship 07 decimated

finished up the high resolution model sculpting and vertex colouring in zBrush, got the model decimated and have started laying out the final topology in topogun had some strange issues merging subtools in z… ended up reloading a save to find a piece disappearing and reappearing, sort of flickering as the camera would rotate.

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