Development Log

I hear people call them blogs nowadays.

bday vacay

so, almost done with my month long birthday break it officially began april 23 to play the Nier remake, still did a few things during it though edited the spawn textures for world 0, section 1 to adjust for difficulty need to start modeling items and get on with it

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second section of first star world prototype

laid out spawn textures will probably need to refine ha, this is a haiku

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spaceship 07 in game

another unproductive feeling week. how long did this damn model even take? has it been forever? it feels like it need to test the game and pivot back to programming next week.

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spaceship 07 final low resolution model

ended up swapping to Maya halfway through retopologizing this model. sections started to get really close together, even having tried to eliminate such areas in the modeling stage i feel as though i have discovered this before, but the new Maya modeling toolkit is actually better than using TopoGun.

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