boss ship 3 model complete
got the model imported, all the materials setup and the textures compressed. still need to program the fight and do attack animations
MoreI hear people call them blogs nowadays.
got the model imported, all the materials setup and the textures compressed. still need to program the fight and do attack animations
Morefinished texturing the third boss ship model in substance painter and exported the textures. still need to setup the shaders and do the final FBX export from Maya i can’t decide if i want to continue to do the attack animations in Unity, or go a bit ahead and learn the animation and rigging pipeline, so i would already have it under my belt when i go to animate a humanoid character or anything else with a complex rig hierarchy i’d obviously want to animate in Maya hmm, indeed
Moreomg, this will save me so many clicks Modeling > Mesh Display > Soften/Harden Edges Options : Texture Borders
Morestarted retopologising boss ship 3 and i actually figured out a way to see the vertex color data from zbrush in Maya, which should make the process a bit more friendly and eliminate the use of TopoGun altogether.
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