Development Log

I hear people call them blogs nowadays.

make it make more sense

you’d think this sort if thing would be more obvious from a design standpoint, but it’s the kind of thing you need to learn first hand or have previous experience, i guess anyway, after questioning the entire health orb mechanic now that healing inventory items work, i came to the conclusion the drop conditions should just be adjusted.

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creative angst

entered another phase of indecision shop system seems to work, although it still needs UI animation the gameplay itself also needs balancing; to address this i have begun leaning on my favorite pillar of design philosophy, research!

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terrestrial research

been looking into procedurally generating desert landscapes and generally brushing up on my terrain skills in general. hard to believe i was already two versions behind when i made the landstrip for the first planet haven’t discovered anything immediately useful, but maybe something i can put to use for one of the later planets

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little bit of saturday work

i guess it was bugging the crap out of me, no pun intended, so i ended up fixing the inventory issue i was having in build turns out, for whatever reason the old saveData was invalid.

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