Development Log

I hear people call them blogs nowadays.

hit boxes and attack loop logic

made a neat animated material to indicate the weak areas of the boss… they glow. still need to adjust the colliders a bit, i think. started to create the attack loop logic.

More

boss battle

laid out the boss UI yesterday, designed it the day before began implementation of boss battle mechanics. currently the boss is attackable and has an entrance followed by looping attack animation.

More

currency sfx and bugfixes

made a PlayRandom function that plays a randomized AudioClip from one of my AudioClipSet scriptableobjects. also randomizes the pitch. created five samples to use from a long open source clip i found online someone made with pocket change.

More

begin official spring/summer vacation/birthday break/personal development hiatus!

yeah, all that stuff rolled into one. we’ll see how long it can last without me starting to feel like a waste-case. the original plan was for a month long duration, April 10th through May, however my FF7R shipment didn’t arrive on time so I got off to a bit of a late start, hahah.

More