Development Log

I hear people call them blogs nowadays.

two weeks off

today was first day I’ve tried working on the game in a few weeks. kinda felt good, but I tried to keep it simple for the first day back at.it. still working on the first boss’ attack pattern.

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hit boxes and attack loop logic

made a neat animated material to indicate the weak areas of the boss… they glow. still need to adjust the colliders a bit, i think. started to create the attack loop logic.

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boss battle

laid out the boss UI yesterday, designed it the day before began implementation of boss battle mechanics. currently the boss is attackable and has an entrance followed by looping attack animation.

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currency sfx and bugfixes

made a PlayRandom function that plays a randomized AudioClip from one of my AudioClipSet scriptableobjects. also randomizes the pitch. created five samples to use from a long open source clip i found online someone made with pocket change.

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