two weeks off
today was first day I’ve tried working on the game in a few weeks. kinda felt good, but I tried to keep it simple for the first day back at.it. still working on the first boss’ attack pattern.
MoreI hear people call them blogs nowadays.
today was first day I’ve tried working on the game in a few weeks. kinda felt good, but I tried to keep it simple for the first day back at.it. still working on the first boss’ attack pattern.
Moremade a neat animated material to indicate the weak areas of the boss… they glow. still need to adjust the colliders a bit, i think. started to create the attack loop logic.
Morelaid out the boss UI yesterday, designed it the day before began implementation of boss battle mechanics. currently the boss is attackable and has an entrance followed by looping attack animation.
Moremade a PlayRandom function that plays a randomized AudioClip from one of my AudioClipSet scriptableobjects. also randomizes the pitch. created five samples to use from a long open source clip i found online someone made with pocket change.
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