Development Log

I hear people call them blogs nowadays.

stage complete screen progress

got the basic flow going afraid it is going to get complicated when i start to implement saving and level restart. its been kind of a simple solution thus far of reloading the scene file, but that may have to change soon.

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started level complete screen and more dialogue improvement

fixed the need for manual line returns by reworking the dialogue controller a bit based on a video made by textmeshpro. took a few hours to make it work and a lot of experimentation, but it works and the code doesn’t feel hacky.

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dialogue progress

got the back and forth working with the game and dialogue controllers. still needs a bit of refining. essentially i used a black pixel (for now) in the level spawn texture to trigger conversations from an array of scriptable objects.

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development resumption

i have resumed work on the game for the year. today was hard. at first, it seemed like the house of cards i have slowly been building was collapsing before my very eyes; but then it all started to make sense again.

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