whurralds
a world map is a map of the world, so i guess i’ve been working on the worlds map… a map of the worlds, heh i have been worrying about it quit a bit and luckily it looks like once again Unity has some magic up its sleeve.
MoreI hear people call them blogs nowadays.
a world map is a map of the world, so i guess i’ve been working on the worlds map… a map of the worlds, heh i have been worrying about it quit a bit and luckily it looks like once again Unity has some magic up its sleeve.
Morerestart or retry means you redo kinda laughing a bit at that line here. before it just kind of restarted the spawn loop, reset your position and healed you up. now, any experience you obtained while playing the stage is lost when you either manually restart the level, or die and try agsin funny that it took as much effort as it did, perhaps that is a symptom of modern gamedev… some strange snafu when something oft considered an aged, old fashioned type of mechanic or functionality is actually harder to implement than a more sophisticated mainstream approach a time worn game rule: you die; you go back.
Moreseems like destroying the persistent player on the loading screen when returning to the title screen solved the issue i was having with the modal window as a bonus, it appears that when i was working through all the ADB errors yesterday trying everything i could, i fixed a few bugs i had no idea how to tackle not sure how i should proceed tomorrow.
Morei kinda feel like i am continually fixing the same problems over and over maybe thats just what development feels like? i can’t really be sure yet, the process is still rather new to me i hope with experience, i learn to write more easily extensible code.
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