Development Log

I hear people call them blogs nowadays.

life interference

been pretty chaotic lately managed to get the level system growth curve implementation going… only the experience is working currently, but the stats should be much the same i’m not sure if the data structure I was working on for saving level progress is going to work… I should probably look into serializing the scriptable object itself instead of copying the relevant info into a class specifically for saving restarting the level picks up from the correct iteration now and the quit button has a map and gameplay context.

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the gears are turning

spent the majority of the day trying to implement a data structure for keeping track of level completion. i tried to keep things as simple as possible, thinking it a simple task.

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website update

need to get in the habit of updating my blog entries monthly or something… too many duplicates to remove. didn’t get a whole lot done today, had to fix up a package for an item that sold on eBay.

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ease in

finishing up a bit early today, due to it being a good stopping point and that i am satisfied with my progress. it wasn’t exactly a full day, but some of the changes were pretty big, as far as helpfulness and consideration, even if they were small in terms of effort or actual work.

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