Development Log

I hear people call them blogs nowadays.

double side tracked

i couldn’t stand it anymore so i took a brief reprieve from learning Houdini; two days, to be exact. i decided to give myself a midterm of sorts, seeing as I am around halfway through the course.

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skillSet.Enhance();

it is getting harder and harder to not feel like i am wasting time here. every day that passes, where i don’t touch Unity, feels like a wasted opportunity. this seem to zip, whoosh and click when i am programming; but DCC is a completely different animal, almost a hostile one… a hostile sloth, if there is such a thing.

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new monitors and slight detour

the new monitors look great and overall I am happy with my decision to buy them. still getting the proper position and angle nailed down; first time ever having two displays that match, so it kinda feels like i have to shift over, rather than turn my head, if the position isn’t just right.

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ordered new equipment and inventory progress

bought two 27 inch monitors off ebay with eBay earnings. tweaked the inventory UI a bit, made the item slot frames thinner by increasing PPU and added equipment type labels to the equipment panel.

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