Development Log

I hear people call them blogs nowadays.

officially started internal testing and integrated google play game services

big steps! implemented Google Play Games Services for the game, the only thing left to add in is cloud save. did it all surprisingly quickly; so far it has taken less than a week, granted the instructions i’m following say it should take about an hour.

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solar eclipse of the heart

a full circle strange sort of things occuring lately attempting to go fully procedural for the planet creation with the help of a great series by Sabastain Lague. in retrospect, even though i have slowly been discovering the many benefits of working procedurally, i didnt exactly know this sort of thing was possible directly in Unity without some sort of third party implementation.

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everybody say hello

bit of a whirlwind lately went from having a mental creativity block to various progress on multiple fronts the process is still in progress, but I think I finally figured out how to solve the issues I was having upgrading to the Light Weight Render Pipeline in Unity.

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Houdini modeling practice

the Houdini course I’m taking on uDemy that I got for free is actually put together really well. the instructor repeatedly drills the same techniques, preformed in slightly different manners and contexts, and goes over every aspect thoroughly… at least at first.

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