Development Log

I hear people call them blogs nowadays.

damage/heal function progress

“85% of the time, it works every time.” -dev idk, where the actual quote is from, but i know the sentiment well. i am reluctant to say the methods are complete because i have thought this to be the case many,many times this week, but they seem to be working… for now.

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still programming damage/heal functions

well, its been all week in my case and still not fully working. granted there has been hurricane prep and helping rents get the house refinanced in the time allotment too, but it seems to be taking forever.

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foray into 3D animation in Unity

i have begun the journey… coming from UDK in college, Unity’s implementation of 3D animation pipeline seems light-years ahead of my experience with Unreal, granted this was before Unreal Engine 4.

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uvw and textures bossShip_01 done

laid out the uv’s and textured the base section of the first boss model. really nice how quick this process is nowadays.

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